About This Content Only the host needs to own this DLC. 2-7 Players | Ages 12 & Up 60-90 MinutesThe Captain is Dead is a co-op game for 2 to 7 players. All you have to do is get the ship's engines (aka "Jump Core") back online and you win; but because there is a hostile alien ship trying to destroy you, that is easier said than done.You have an impressive star ship full of useful systems that will help you fend off the aliens, and get the Jump Core back online. Each system gives you an advantage while it remains online. The assault from the hostile alien ship tends to keep knocking those systems offline however. So you need to balance your time between keeping the ships system's online, fending off the alien threat, and completing your objective.Each member of your crew has special abilities and skills. You need to work as a group to maximize the potential of each role. If someone tries to be a hero, you'll all die. a09c17d780 Title: Tabletop Simulator - The Captain Is DeadGenre: Casual, Indie, RPG, Simulation, StrategyDeveloper:Berserk GamesRelease Date: 19 Aug, 2016 Tabletop Simulator - The Captain Is Dead Download 5kapks Fun co-op game, and very easy to pick up and play.. Really fun game. I hope Berserk Games add the expansions one day.Plays a lot like a board game version of FTL. You're being attacked, your ship is in tatters and the only thing that will save you is making a Jump.The game is fully playable solo, (though you must play as multiple characters yourself) and I found it quite challenging. It required a lot of thinking and planning to get the job done, with the ship constantly in danger of destruction.Visually the game is quite nice, though some of the text is far too small.. Playstyle: 100% cooperativePlay time: default 75 - 90 minutes, but extremely customizableDifficulty: very high, but very easy to customize with official gameplay tweaks or house rulesLearning curve: not bad - 120 minutes tops for a group to learn the game. Much faster if one player already knows it.Depth: Very high. With 18 unique character classes, there are a ton of possible strategiesNotable features: Can be played solo; players are never removed from the gameOverall rating: 10 \/ 10This game is bad\u2665\u2665\u2665\u2665\u2665 One of the best co-op games I've ever played, and one of the best tabletop games I've ever played. I won't go too much into the premise - you can read the store description - but it's a little like you're playing the crew from FTL. The game is intensely cooperative - you can help each other out in many impactful ways and really are encouraged to work together. Unlike many board games, there's no way for an individual player to get knocked out of the game - you all live as one or lose as one. This is also a game you can easily play solo by controlling multiple characters, another nice thing that's rare to see in games. If you only have a few players, you can also give each player two or even three characters to control.Each character has a distinct role with really cool abilities that serve their own purpose. Every character is exciting to try and awesome to play and it's fun just thinking about all the different ways the game could play out by changing the makeup of your team. There's a Soldier who can kill an entire roomful of enemies for a single action. There's a doctor who can heal players for free and actually gets paid in Skill cards to do so. There's an Engineer who can fix those engines like nobody's business. All together, there are 18 classes - that's a ton of replay value just in trying them all out for yourself and seeing what works well together.Another thing I really appreciate about TCID is that it is extremely easy to calibrate both the difficulty and game length. The objective of the game is to fully repair the engines while surving various "alert" events (Yellow Alert, Orange Alert, Red Alert) that take place. The 'normal' way to adjust the difficulty is by changing how many times you have to repair the engines to win; you can also use this to greatly affect the game length. For example, you could make the game shorter without making it easier by reducing the amount of times you need to repair the engines, but also removing a few Yellow Alerts from the deck so that you run into the more challenging alerts more quickly. Conversely, you can make the game longer without increasing the difficulty by increasing the number of times you need to repair the engine but also recycling some of the Yellow Alert cards instead of discarding them once they are used. Or you can make the game short and hard by setting the number of engines low but removing all of the Yellow Alert cards so that you start in Orange. It's rare to see a game that makes it so easy to customize the time and challenge to your liking.Overall I'd give this a 10\/10 and definitely recommend it for anyone who likes co-op.. Love this DLC. Plays and looks great, highy recommend it.. The mod looks great for one of the greatest games ever made!
- counvisecosmeldli
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